

Every action you take in a match will have some backlash from your opponent. It is this customization that ensures no two maps will ever play the same, and each new variation has the potential to provide a new style of game.Įven with the simple nature of the gameplay, the customization and structure of the game ensures there will be a lot of strategies for players to master. They all have skills, abilities and combos that can be set up. Each of the roles has the standard strengths and weaknesses the names would suggest, and their overall function is very similar to a hero in League of Legends. At the start of any battle, players have the choice of three heroes: Tank, Mechanic, and Gunner. Points can also be gained by other random map objectives such as tower control or killing specific units.Īs with any MOBA-style game, heroes can be levelled up with experience earned during a match, yet the real power will be how players set up their team. It will take ten seconds to upload, but once done your side will gain a point.

These cores are the focus of the gameplay and once collected, they must be taken to the uplink location at the centre of the map. There are randomly spawning alien (Kavash) hives around the map, and once these colonies are destroyed it will grant experience along with the cores. The core of Dropzone focuses on 1 VS 1 gameplay, with each player looking to upload the most cores before the 15 minutes of match time runs out. The closest analogue I could think of would be Warcraft III or Dawn of War, where players take control of hero units as they go around slaying the monsters that plague the lands. It is a hybrid in the most genuine sense. Due to the simple fact that you control multiple heroes, it never really feels like a true MOBA, and with the lack of base buildings and each hero having such an impact on the battlefield, it never feels like a pure RTS either. There's also a $40 Commander Edition, which includes all future pilots and the next 120 pieces of gear added.To say Sparkypants has just mixed MOBAs with the RTS genre and left it at that would be doing Dropzone a disservice. And Sparkypants's enthusiasm for early tournament modes and varying the competitive scene could help the game find its audience.ĭropzone will be free-to-play at launch, but just went into Early Access with a $20 Squad Edition that unlocks all current pilots and gear, as well as the pilots and gear for an upcoming fifth class. Despite all that, going head-to-head with another player in a battle of micro still feels like more like an RTS than anything else, especially when you aren't reliant on a team of four other people for your success.

MOBA characters put into sports-like timed matches, outfitted with card game inspired customization and game modes. There isn't a ton of room for players to express themselves, and that could make Dropzone come off as generic despite all the interesting design decisions under the hood.ĭropzone borrows ideas from lots of different games and genres, but frames them all around that RTS core. While the pilots themselves each have unique stylings and personalities, they're all still piloting mech robots and attacking other mech robots. There's no doubt in my mind that the skill cap and strategy variance within Dropzone could be sky high, but I'm worried a bit by the uniformity of its theming. Meanwhile, each mech requires all the micro of a MOBA hero by using abilities and kiting during fights, so you can't leave them alone for too long. Similar to playing as The Lost Vikings in Heroes of the Storm, you can keep all three units grouped, but become significantly more effective when you learn to split them up and cover multiple objectives at once. Unlike traditional RTSes, the macro isn’t in base production and build order, but has been shifted onto how you choose to spend each of your units' time around the map. Whoever has the most points at the end of 15 minutes wins. You use your mechs to clear out neutral objectives on a mirrored map, disrupt your opponent doing the same, and ultimately collect purple cores that both players can turn in for points at a shared uplink in the center of the map. Instead of controlling a large army or a single hero, Dropzone gives you three customizable mechs, each of which can be directly controlled with activatable abilities and level ups. Matches are a guaranteed 15 minutes long, meaning you know what to expect every time you queue up.
